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Thomas is currently leading Flytxt's software architecture development. Previously Thomas was a senior architect with IBM Global Services in Germany, where he acted as lead architect on large scale e-business implementations in the banking, insurance and travel sectors.
Techbyte: MMS
MMS represents a new breed of mobile messaging services, which enables
MMS-enabled handset users to send colour picture images, video clips, life-like
sounds and voice attachments. MMS lifts limits on text length, allows for links
and click-throughs (like the web) to splash pages and better data capture. MMS
also retains the added benefits of mobile: instant interactivity and location
pinpointing.
How it works
MMS is able to send more than just a short message to mobile devices, but how
is this done? From a technology standpoint this can be broken down into the
following steps.
Content Structure and Creation
MMS can send many different media types. These media types can be pictures,
text and sounds, with more types to come in the future. An MMS message can also
contain more than one item at once. One can, for example, compose a MMS message
that is similar to a slide show in Power Point. The message then consists of a
list of images, sounds and text items which are played one after the other. How
long the pictures show for or sounds play for, as well as the particular order
in which they are shown, can be defined. This sequence of media sources
obviously needs a structure or file format to be stored in, just like Power
Point PPT files do. The standard that is used for MMS messages is called SMIL
(Synchronized Multimedia Integration Language) and is an open standard from the
Word Wide Web W3C Consortium.
Unlike Power Point presentations, MMS messages are played on a small mobile
device with less computing power, and are transferred over a network with a
much lower throughput. On top of this mobile devices from different
manufacturers can be very different in screen size and capabilities. These are
factors that need to be taken in consideration when creating MMS content. For
example, it is advisable to not exceed a message size of 30kB of data as
handsets have limited memory to store messages.
Content Delivery
Once an MMS message is composed it needs to be delivered to the mobile device.
One would expect that just a bigger message would be pushed down the same
stream as an SMS message to the handset. To the recipient it appears that way.
In reality the process is a bit different. The process can be compared with the
way you get delivered a parcel. The postal company deposits the parcel in a
postal office and sends you a postcard with the address of the postal office.
MMS messages are deposited on a known location on a web server that is
accessible from the GPRS network. Then a message is sent to the mobile device
to notify the device that there is a message waiting to be collected. This
request is called Session Initiation Request (SIR). The mobile device then
contacts the address that has been given and downloads the MMS message over the
GPRS network, just like one downloads a file from the Internet. Before
downloading, the mobile device submits it's model identifier. This is used to
adapt the message to render it best on that specific device. Images are
effectively resized on the fly to allow for best presentation. Once the message
is completely downloaded it appears in the inbox of the mobile device and can
be viewed, edited and forwarded.
MMS penetration
Just 2% of UK mobile users are now able to send pictures from phones with
built-in cameras, and only one fifth of them are interested in the technology
(June 03 MDA). These figures make the immediate future of MMS seem rather
bleak. Let's understand what's behind the issue of MMS penetration…
· First, is the cost of handsets (the majority
cost between £150 - £500)
· Second, despite the existence of the
interoperability (IOP) Group, interoperability issues between handsets remain,
preventing some messages being correctly received by different handsets
· Third is pricing. For those operators
charging per message, you have to ask will consumers really be willing to pay
25p to 35p per message? Even if they are, how many will they send? This issue
is heightened when you realise the most likely early adopters of MMS is the
youth market. The hefty cost of MMS will swallow up teenagers' spending money
quickly, and that is after they have spent money on upgrading their handsets to
be MMS enabled.
· Fourth is lag between penetration and usage.
Even though SMS was invented in '92 and texting began in earnest on all
handsets by '97, it took another five years to reach critical mass usage with
SMS. There will be a similar situation with MMS.
· Fifth is having no one to message. Just
because you have an MMS enabled handset, doesn't mean you have anyone to
message. If this is mobile user's experience - people's uptake of MMS will be
dampened.
· Finally, MMS will face some competition from
other messaging formats such
as mobile email and mobile instant
messaging, which also allow subscribers to
send/receive pictures and files.
Despite this bleak outlook, we are convinced of the power of multi-media on
mobile handsets. It's arrival is analogous to moving from Laurel and Hardy's
silent, black and white pictures to the surround sound, digitally enhanced
experience of the modern day cinema!
P2P or A2P, that is the question
Whether MMS will succeed as a peer-to-peer phenomenon (i.e. friends sending
each other MMS messages) or an application to peer phenomenon (i.e. brands or
content owners sending MMS messages to consumers) is an issue widely debated in
the industry.
We believe it will be the latter, for several reasons. Prohibitive costs of
mobile users sending MMS on a regular basis; the lag between handset purchase
and handset usage - but most of all, the rationale behind messaging. One of the
reasons why SMS became such a successful peer-to-peer phenomenon, was the ease
of use. Typing '5 mins l8' or 'miss u' takes two minutes, trying anything more
elaborate and people would quickly give up. We liken the usage of SMS and MMS to
that of plain text and HTML email. Ask yourself - how many times have you
bothered to highlight text or insert pictures when you're emailing your peers?
On the whole, both email and mobile messaging is about short, quick, efficient
communication. It is therefore our view that it will be the brands and not the
consumers that will ultimately drive the world of colour and enhanced sounds on
our handsets.
Having said this, some of the SMS services that seem to be taking off are
'blogging' services, whereby consumers can take pictures or record sounds, and
then send them via MMS to a 'blogging' site. There everyone can see or listen
to them via WAP or WEB. In this respect, maybe some P2A services will take off
(Peer to Application).
How operators are marketing MMS
The stakes are high: network operators are banking on MMS to generate
significant data revenues over the next five years. They've forked out millions
on advertising campaigns for MMS, but there are few compelling MMS services
available and operators haven't, to date, been sending many push MMS messages
to MMS-enabled clients. Odd? We think so, given that they're banking on it.
What you can do with MMS
To find out more about how MMS can help your bring colour and life to your
mobile brand, please contact our sales team to find out more on 0207 841 6408.
© Copyright Flytxt Ltd 2006. Unauthorized use of any content
constitutes a material breach.
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